nCloth is not just for cloth. You can do all kinds of interesting special…effects, such as this one with leaves blowing off of the tree.…So let's dive into it.…Here's a Maya scene that has a single Paint Effects tree in it.…I'll play that back for you,…and you'll see it's got some turbulence on it, so that it appears that it's…blowing in the wind,…but the leaves are not able to fall.…If you want to learn how to build Paint Effects trees, and other forms of Paint…Effects then you can look at some of our other titles on lynda.com.…
Specifically, I have got a title called Maya 2011:…Creating Natural Environments, and it goes into customizing Paint Effects…in pretty good detail.…But we need this to be a polygon object in order to turn it into nCloth.…I'll go ahead and select it, and go up to the Modify menu, and choose Convert, and…we're looking for Paint Effects to Polygons.…And now it's been converted into polygons.…Now we're ready to convert the leaves into nCloth.…I'll select the leaves, and see that that's a separate object now, and we can go…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
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Introduction
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Welcome39s
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Using the exercise files1m 28s
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1. nCloth Basics
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Adopting a scale convention4m 27s
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Building polygon primitives5m 42s
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Freezing transforms1m 38s
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Creating passive colliders1m 46s
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Creating nCloth2m 17s
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Setting Nucleus Space Scale2m 47s
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Choosing an nCloth preset2m 18s
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2. Simulating Dynamic nCloth
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Planning and preparing1m 10s
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Laying out the scene4m 49s
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Defining materials2m 40s
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Constructing a simulation5m 48s
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Adjusting strength drop-off3m 15s
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Adding Nucleus wind1m 29s
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Using interactive playback1m 33s
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3. Directing nCloth
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Tuning solver attributes2m 34s
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Adjusting dynamic properties4m 29s
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Setting the initial state2m 25s
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Creating an nCache6m 59s
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4. Optimizing Performance
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Duplicating nCloth5m 25s
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Assigning Nucleus solvers2m 14s
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Using collision layers5m 6s
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Extruding nCloth3m 14s
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Modeling nCloth garments2m 30s
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5. Integrating nCloth with Animation
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Welding adjacent borders4m 17s
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Working with nCaches6m 32s
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Painting cache weights3m 54s
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6. Simulating Special Effects
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Simulating many objects6m 44s
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Adjusting lift and drag6m 30s
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Applying wind shadow2m 34s
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Connecting nCloth to fields4m 19s
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Simulating rigidity3m 46s
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Scaling time with nCache2m 5s
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Tearing nCloth2m 40s
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Conclusion
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Goodbye47s
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Video: Simulating many objects