Join Aaron F. Ross for an in-depth discussion in this video Simplifying animation curves, part of Maya Dynamics: Creating Simulations (2012).
Sometimes you'll need to really go in and edit the simulation data after…it's been generated.…Maybe you need to change the trajectory of an object, maybe you need to make it…go in a different place than the simulation made it go.…In that case then you'll need to edit the curves, and you do that in a Graph Editor.…Select that ball in this case and go into Window>Animation Editor>Graph Editor.…You can see now when I press the F key that we've got a keyframe on every single…frame, and it's going to be really difficult to edit this data.…
However, Maya gives you a tool to simplify the curves.…I am just going to focus in on one of these for simplicity's sake.…The ball>Translate X, which is its position side-to-side and I'll press the F…key once again to frame that curve.…Because this has got so many points on, it's going to be nearly impossible…for me to edit this.…But all I need to do is just select that channel name and in the Graph Editor go…to the Curves menu and choose Simplify Curve.…
There is an Option box for that and I can open that up and you can see you could…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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