Join Mark Lefitz for an in-depth discussion in this video Shooting the background plate, part of Photorealistic Lighting with Maya and Nuke (2012).
On some projects, the plate photography or video is provided to us via the…client, and we have to match whatever is given to us.…Other times we are in the position of creating or choosing these assets.…If you are fortunate enough to be in this position, then I would recommend that…the background plate photography be taken at the same time as the HDR image to…ensure the same lighting conditions.…When shooting props or vehicles, it is a good idea to analyze those objects…before going to the location.…
Make note of the body lines, the proportions, the paint color, and the overall…styling. This will help you in choosing your lens, and lens height.…Low, aggressive sports cars almost require a wider lens, and a lower mounting point.…With sedans, you can lift the camera maybe a bit higher, and choose a narrower lens.…In either case, it is a good idea to shoot the vehicle with several lenses, and…create a contact sheet of your results.…Shoot front, back, and side to get full coverage. See what looks good, then match…
- Understanding image-based lighting
- Analyzing and color correcting the background plate
- Creating a 3D camera to match the plate
- Lighting with low-quality settings and proxies
- Setting light samples
- Setting up render passes
- Rendering mattes ground shadow, and occlusions passes
- Adding gamma correction in Nuke
- Adding the object to the plate and rendering the final composite
- Retouching the composite using Photoshop
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Image-Based Lighting
Correcting the HDRI5m 22s
2. Asset Integration
4. mental ray Rendering
5. Creating Secondary Passes
6. Compositing the Rendered Passes in Nuke
7. Final Touch-Ups in Photoshop
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