From the course: Creating Product Shots in Maya
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Shading white cards - Maya Tutorial
From the course: Creating Product Shots in Maya
Shading white cards
We've done enough work on our materials that we can fine tune the lighting. Part of that process is to set up our white cards. Remember, we created these planes and constrained them to the area lights. And the reason for that is so we can have separate control over the reflections and the specular highlights coming from these lights. Remember we discussed this in the lighting chapter. You can make the area lights visible, but if you do that what's going to happen is the reflection component from the area lights is going to override the specular component and that's not a good outcome. We need them both and we need them to add together. To accomplish this, I've created a white card which will produce reflections. And I have not enabled visibility on the area lights and the area lights will only produce the specular highlights. Okay, so to make this work we need highly self illuminated material on the white cards, and so there will be a very clear demonstration. We want to do a…
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Contents
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Creating shaders with mia_material_x_passes2m 53s
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Creating an environment material7m 43s
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Customizing a chrome material8m 56s
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Creating a reflective tabletop material2m 54s
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Mapping reflection and transparency6m 52s
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Blurring a file map5m 33s
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Adjusting colors with RemapHSV5m 36s
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Shading white cards5m 17s
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Fine-tuning studio lights5m 42s
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Adding a procedural 3D texture5m 18s
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Creating a painted metal material2m 20s
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Customizing a glass material5m 43s
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Understanding ambient occlusion in mia_material4m 17s
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Applying ambient occlusion in a shading network9m 29s
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