Join Aaron F. Ross for an in-depth discussion in this video Shading white cards, part of Creating Product Shots in Maya.
…We've done enough work on our materials that we can fine tune the lighting.…Part of that process is to set up our white cards.…Remember, we created these planes and constrained them to the area lights.…And the reason for that is so we can have separate…control over the reflections and the…specular highlights coming from these lights.…Remember we discussed this in the lighting chapter.…You can make the area lights visible, but if…you do that what's going to happen is the…reflection component from the area lights is going to…override the specular component and that's not a good outcome.…
We need them both and we need them to add together.…To accomplish this, I've created a white card which will produce reflections.…And I have not enabled visibility on the area lights…and the area lights will only produce the specular highlights.…Okay, so to make this work we need highly self illuminated material…on the white cards, and so there will be a very clear demonstration.…We want to do a rendering with the lights turned off.…
Author
Released
5/15/2014Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
- Understanding the scene layout, hierarchy, and display layers
- Working with mia_material_x
- Creating and optimizing mental ray area lights
- Generating reflections with self-illuminated white cards
- Providing indirect illumination with Final Gathering
- Image-based lighting with high dynamic range files
- Rendering to a 32-bit file format
- Saving material and lighting components to render passes
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
Duration
Views
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Creating Shader Networks in Maya and mental ray
with Aaron F. Ross5h 28m Intermediate
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Introduction
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Welcome56s
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Using the exercise files3m 38s
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1. Laying Out the Scene
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Importing a CAD model4m 29s
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Moving viewport cameras1m 27s
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Managing the scene hierarchy6m 14s
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Creating display layers5m 29s
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Modeling a tabletop1m 35s
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Creating a camera3m 56s
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Framing the shot4m 43s
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2. Studio Lighting
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Enabling mental ray2m 8s
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Creating area lights3m 2s
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Building white cards7m 41s
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Focusing the lights1m 58s
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Controlling intensity8m 28s
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Adjusting area-light samples6m 57s
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3. Shading Models with Materials
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Blurring a file map5m 33s
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Shading white cards5m 17s
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Fine-tuning studio lights5m 42s
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Customizing a glass material5m 43s
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4. Image-Based Lighting
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Adding image-based lighting4m 27s
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Setting IblShape attributes2m 57s
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Controlling Light Emission4m 37s
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5. Rendering and Color Correction
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Setting up render passes7m 30s
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Adjusting render passes5m 24s
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Conclusion
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Goodbye44s
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Video: Shading white cards