Join Aaron F. Ross for an in-depth discussion in this video Shading the skydome, part of Creating Natural Environments in Maya.
Now that we've built the skydome geometry, we need to shade it, so it will…actually have some color.…So I'm going to assign a new material to the skydome.…Instead of a Lambert shader, I'm going to choose a Surface shader, because a…Surface shader will not respond to light, no matter what.…If I use the Maya Software Renderer and a Surface shader then that surface…will always be rendered at exactly 100% brightness, and it will not respond to light in any way.…So that's what I want for a backdrop.…
So I'll right-click and choose Assign New Material, and this time instead…of Lambert, I'm going to choose Surface Shader, and I'll just go ahead and…rename that right away.…I'll call this skydomeSurfaceShader. Press Enter.…So the Surface shader is very simple, and really the only thing I need to worry…about with the skydome is the Out Color.…I'll just place a ramp onto this Out Color.…So I'll go ahead and click on the Create Render Node icon, and it's a 2D texture ramp.…
Now, you can see the ramp actually in the view.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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