Join Aaron F. Ross for an in-depth discussion in this video Shading the hairSystem, part of Maya: nHair.
…Now that we understand how to adjust the Dynamic Properties, and maybe play with…some of the Clumping, Curling, and other modifiers we can apply to the hair.…Now it's time to take a look at shading.…I've created another version of the hair…system here that has more follicles, more clumps.…And I've also increased the number of hairs per clump,…so that we have enough thick hair, that will render well.…Additionally, I've created a simple lighting set up.…If we dolly back here, in our main view, you…can see I've created just a simple triangle light set up.…And I've got shadows cast from this single point light.…I want to select that point light and go to…the Attributes, Ctrl + A, just to show you…that I've enabled depth map shadows, and that I…have increased the bias, to a value of 0.01.…If we're rendering with Maya software, then you…have to use depth map shadows for the hair.…You can't use ray tracing.…If you're rendering with Mental Ray, then you do want to use ray tracing.…Additionally, there's a bit of a quirk with…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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