Join Adam Crespi for an in-depth discussion in this video Setting wheel pivots, part of Vehicle Rigging in Maya.
With my wheels separated and named, I'm ready to get all their pivots in the right place.…I can either use my existing planes I had used for construction objects or simply…refer to the tires or hubs which have vertices on the cardinal points for…getting the pivots in the right area. I'll work one wheel at a time.…I'll zoom in and select, let's say, the front right components here.…Making sure I don't have anything else selected.…And choosing Display, Hide, Hide on Selected Objects, or Show, Isolate Select,…View Selected. Now with this one wheel on I'll go into a…left view and see what it looks like. Here's my wheel, but I may have some…oddness with the pivot. If I press d for enter edit mode and I…zoom in perhaps pressing 4 for a wire frame to see it easier.…
I can see I have two pivots here. There's the one pivot surrounded by a…square, which is the pivot of most of the things.…And then the one offset pivot up here, which is part of this spoke arrangement.…What I'm going to do is hold v and d to move the pivot.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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