Join Ryan Kittleson for an in-depth discussion in this video Setting up a simple SSS skin shader, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
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The Mia_material_x shader that we've got on everything right now can do a lot…of versatile things.…However, in order to get a more believable skin quality on a Dewhopper, we're…going to have to use something called Subsurface Scattering or SSS for short.…Mental Ray has a shader specifically for this purpose.…It simulates the effect of light scattering around the inside of skin.…Check out this photo where you can really see the concept in action.…The sunlight passes through the skin where it picks up the redder tones of the…flesh and blood underneath the skin.…
It's easiest to see where the skin is thin like ears and fingers, but it really…happens over the whole body.…Most of the time, it has a very subtle effect that can be hard to notice.…However, when it's missing renders of people and skin feel cold and hard.…The mental ray skin SSS shader is going to bring an extra degree of life and…realism to the Dewhopper.…Let's open up the Hypershade and create the skin shader.…Go up to Window > Rendering Editors and Hypershade.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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