Join Aaron F. Ross for an in-depth discussion in this video Setting up the scene, part of Maya: Creating Fluid Effects (2013).
Let's take a look at this scene file that I have created for the first exercise…in fluid pond simulation.…I just want get you oriented to best practices for Maya dynamics so that you'll…have a minimum of issues when you build your own scenes.…The first thing I want to point out is scale.…In this scene I've built my models to one-to-one scale and that means that the…bathtub is approximately you know 150cm wide. Let's take a look at the…Preferences for that.…
I am going to go into Window Settings/ Preferences>Preferences and go to the…Settings Section here, and you'll see that the Working Units are set to Linear…centimeter and in fact it doesn't matter what value you choose here in the linear working units.…You could choose a different value such as inch, and what that will do is, it…will just make Maya interpret a grid line as 1 inch long and you'll see it…doesn't change the scale of the scene itself.…I just prefer to work in centimeters, its just easier.…
The next thing I want to point out is just the grid itself. Having a grid setup…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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