Join Ryan Kittleson for an in-depth discussion in this video Setting up the scene for rendering, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Before we start setting up lights and rendering there's a few things that you'll want to do.…There's some technical render settings to go over as well as some temporary…color and material settings to change.…Lighting and rendering is one of those tasks that can be frustrating because it…takes so long to do test renders, however, there's some tips and tricks that…I'll show you that really help cut down render times so that you can spend more…time adjusting things in making them look good and less time waiting around.…Now mental ray is very complicated.…If you want to learn more about mental ray I'd recommend checking out the course…Maya 2011 Lighting and Rendering in mental ray.…
In our scene we've got our model and base pedestal with just the standard…Lambert material applied.…Let's start by giving everything a stand-in material and color.…One thing I actually want to do is change the Renderer to Default Quality Rendering.…The MIA materials are new mental ray shaders that are more physically accurate…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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