So as a first up, we will set up new projects both in Unity and Maya and this…will create one central location where all of our game asset files will live and…it's going to make it really easy to work back and forth between Unity and Maya.…So in Unity, we are going to go to the File menu and select New Project.…I will set the Project Directory just to the Desktop.…You can save this to wherever you like. And I will call this LyndaUnityProject.…
Again, you can title it however you want.…You'll have the option here to import the following packages.…So this will let you import lots of pre-made assets into your Unity program files.…At this point we don't need to worry about this.…We will come back to this in later chapters.…So I can just come down here and click Create Project and I don't what to save…this AngryBots default scene that comes up when you first open Unity.…So let's take a look at the Finder.…So I see my LyndaUnityProject folder here.…If I go into that folder I will see that Unity has automatically created this…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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