From the course: Creating Product Shots in Maya

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Setting up render passes

Setting up render passes - Maya Tutorial

From the course: Creating Product Shots in Maya

Setting up render passes

As we saw previously, after effects makes it very easy to color correct and sweeten a 32 bit image. And we did that with the image based lighting setup. Here is a single pass rendering of the studio lighting setup. And what we're going to do next is, create a multi-pass rendering, to give us even more freedom in compositing and color correction. We can separate out the diffuse component from the reflections, the shadows, and so on. Layer those all in after effects, and apply effects to each one of them separately, to control their various parameters such as brightness and contrast, and that way we can completely art direct the shot basically any way we want after it's been rendered. So let's set up render passes in MAYA. One of those passes should be ambient occlusion. That way we can control its strength in post. But currently our material actually has ambient occlusion included in the shader network. But we don't actually want to do that in this case. That would be fine for a…

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