From the course: Creating Product Shots in Maya
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Setting up render passes - Maya Tutorial
From the course: Creating Product Shots in Maya
Setting up render passes
As we saw previously, after effects makes it very easy to color correct and sweeten a 32 bit image. And we did that with the image based lighting setup. Here is a single pass rendering of the studio lighting setup. And what we're going to do next is, create a multi-pass rendering, to give us even more freedom in compositing and color correction. We can separate out the diffuse component from the reflections, the shadows, and so on. Layer those all in after effects, and apply effects to each one of them separately, to control their various parameters such as brightness and contrast, and that way we can completely art direct the shot basically any way we want after it's been rendered. So let's set up render passes in MAYA. One of those passes should be ambient occlusion. That way we can control its strength in post. But currently our material actually has ambient occlusion included in the shader network. But we don't actually want to do that in this case. That would be fine for a…
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Rendering to high dynamic range9m 51s
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Defining After Effects color settings4m 9s
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Color correction in After Effects8m 14s
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Rendering depth of field with the bokeh lens shader7m 48s
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Controlling mental ray quality2m 56s
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Setting up render passes7m 30s
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Rendering an ambient-occlusion pass5m 45s
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Layering render passes in After Effects7m 37s
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Adjusting render passes5m 24s
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