Join George Maestri for an in-depth discussion in this video Setting up render options, part of Animating Cartoon Characters in Maya.
- At this point we have the background and the lights…in place so now it's time to set up for our final render.…Now all along I've actually had my character in…a low-res mode so I need to make my body geometry…layer here active and select my character's body,…and I'm going to hit the number three…on the keyboard and that will smooth my character…a little bit more and give me a more realistic render.…Now I'm going to go into my Render settings…and start off with my Commons values here,…and right now I have this set for HD 540…and that's just a small version of HD.…
If you want you can bring this up to 720 or 1080,…I'm just going to leave it at 540 because it'll…render faster but if you're going to render…for final output you may want to bring it up to 1080,…and then we need to set the Renderable Camera.…In this case this is Camera_01 so I'm going…to make sure we do that and then I'm going…to scroll up here and we need to make sure…that this is going to batch render multiple images.…So what we need to do is set the name convention,…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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