Learn how to use bitmap images as reference for modeling within Maya 2017. In this video, George takes a front and side reference image, then maps those images to planes within Maya. He then shows how to scale and arrange these reference planes so that they can be used as background images for modeling.
- [Voiceover] Now, let's go ahead…and dive a little bit more deeply into Maya tools.…And in doing so, we're gonna create a more complex object.…We're gonna create something that looks a lot like this car.…So when I do this, I am going to model against reference.…So I have some reference drawings of this car,…and we'll use that to model against.…And so this is a really good workflow…for working against existing art.…So the first thing I wanna do is,…let's just go ahead and just do a New Scene.…
We're gonna start from scratch.…And then there's two images that I want…to place into this scene as reference.…Now those are in my Chapter Five source images folder,…and right now, we're in Chapter Five.…We have actually a couple in here.…The two I'm looking for here is Car_Front, and Car_Side.…Now the other thing I wanna make sure that I know…is the aspect ratio of these.…So Car_Front is here, dimensions 500 by 500,…and Car_Side is 750 by 500, okay.…
So they're both 500 tall, they're both about the same size.…One's a little bit longer because…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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