Join George Maestri for an in-depth discussion in this video Setting up a reference in Maya, part of Modeling a Cartoon Character in Maya.
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- I now have my reference images set up in Maya.…I've got my front, my side and my top view,…and they all have reference lines…and they're all the same aspect ratio.…So they're all about the same size.…So let's go ahead and bring those into Maya.…Now I've saved these out to my…chapter one sourceimages folder.…Now I'm going to start building this project in chapter one,…so I'm gonna do File, Set project,…and make sure that I click on the chapter one folder.…
That's gonna set it, and I want to do this…at the beginning of every chapter,…just to make sure that the images are all aligned.…So now that we have this,…we can start creating our reference.…So I'm gonna start off with a plane.…We're gonna start off with our front view…so I'm going to create a NURBS plane,…so we're gonna go to surfaces, create a NURBS plane.…The size of this, well it's gonna depend on what scale…you want it to be, but for this one…I'm gonna make it probably a…width of somewhere around 16 or so.…
Then,…you'll see I have this NURBS plane,…but I need to put the reference image on it.…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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