Join George Maestri for an in-depth discussion in this video Setting up a muscle system, part of Maya 2009 New Features.
Let's go ahead and start with Maya Muscle by setting up a very basic Skeleton…Deformation System and this will be similar to what we would do with the skin…deformer with joints. Now, this is the starting point for Maya Muscle is to…basically create the skeleton, create the basic deformation and then you add in the muscles.…So I am starting here with a file called Arm_00.mb. If we take a look at it,…this is very simple setup. It's just a polygonal arm or portion of an arm and…then three joints and I have some animation on those joints so we can bulge the…bicep here. Now, we are going to get to that in a bit, but first of all let's…just go ahead and set this up.…
Now, Maya Muscle has its own set of menus. But it doesn't load by default, so…let's go ahead and make sure we have it loaded. So we are going to go to the…Windows > Settings/Preferences > Plug- in Manager and just scroll down until you…get to the MayaMuscle, which is right around here. And just make sure that it's…loaded. And if you want, you can turn on Auto load so it loads every time…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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