Join George Maestri for an in-depth discussion in this video Setting up the joints and controllers, part of Rigging a Cartoon Character in Maya.
- View Offline
- Exercise Files
- Now let's go ahead and set up an actual FK/IK rig.…Now, I've got the raw materials for this…already put in place.…We don't need to spend time drawing bones,…so I've already gone ahead and drawn them.…So we have three sets of joints,…as well as controls for these,…so I have a set of joints for IK…and then I have this controller here…which can be used to control the position of IK,…so this will be our IK handle.…I have a set of joints here…and this is going to be our deformation joints,…so these are going to be ones…that are controlled by the other two rigs…and then finally, I have this one here…which is set up for FK…and then we have the controls here…to control the rotation of those joints.…
So we not only have to switch between the two joints,…we also have to switch between the rig,…so I'm going to go ahead and set up these rigs.…So, before I do that,…I'm actually just going to go ahead…and turn off most of my layers here.…I have a ControlsLayer, a SkeletonLayer,…and a geometry layer,…so this just gives us all the raw material…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.