From the course: Modeling Vehicles in Maya

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Setting up image planes

Setting up image planes - Maya Tutorial

From the course: Modeling Vehicles in Maya

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Setting up image planes

Now that we've got blueprints set up, we need to get them into Maya, so that we can begin to model. The front, side, rear, and top views of the car can be placed in corresponding Maya viewports to help us model accurately. Let's see how it's done. All right, let's make sure we can see all four standard viewports. Go up to Panels in the Viewport menus, and come down to Layouts, and click Four Panes. There's also buttons down here on the left side of the interface that you can click on, but my screen size is kind of small, so I can't see them. Okay, let's get an image plane in the front view first. Go ahead and click on View in its menu, and come down to Image Plane, and click Import Image. Now, let's open up the Images folder, and pick the blueprint image, and open. Now, we've got this image attached to the front viewport. Let's position the image plane so that it's better aligned with the grid. Okay, let's go into the Attribute Editor. Image planes can't be moved around like regular…

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