Join George Maestri for an in-depth discussion in this video Setting up foot controls, part of Maya: Character Rigging.
Once you have some basic IK handles in place, you can certainly use those to…animate, but we're going to make it a little bit easier and create some…additional controls for the feet to allow you to manipulate those a lot more…easily, and this will make it nice and animator friendly.…Now I have my basic character here, and I've added in some additional little…curves here, and these are what we're going to use to control the feet. In fact,…if I go over to my Layers panel here and turn my geometry on to Template, you…can see that, and all I have to do is highlight these and go into the Outliner…and we can see them.…
So down here I have a Foot control, and that allows me to place the foot.…I'm also going to use that to rotate the foot at the heel.…We have a Heel control and this lifts the heel up from the foot, and then…finally, we have a Toe control.…and this is going to lift the toe up or down.…So if the character is tapping his foot, for example, this is the one we would use.…What we need to do is take these IK handles that we've created and attach them…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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