Join George Maestri for an in-depth discussion in this video Setting up a control panel, part of Maya: Character Rigging.
Now let's do some advanced facial rigging.…We're going to create a control panel for our character's head and that will…allow us to do most of our facial animation from within this one interface.…So I already have it kind of partially set up.…Now this is just one example of a way to do facial controls here, and you can see…we have controls for the eyes, the lids, the jaw, the lower faces all down here,…pupils, so on and so forth, and these are really just curves. They're wires just…like all the other controls that we have for our character.…
And in fact, if we go into the Outliner, we can see how this is built. I have…basically a FACE_CONTROLS master NODE here and underneath that I have the…background, which is basically all of the text and the outlines for those;…the things that we are not going to touch, and then each control has a descriptive name.…Now the main reason that we want to use a control panel like this is because…facial animation is difficult enough. There's a lot of things that you need to…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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