Join George Maestri for an in-depth discussion in this video Setting up IK, part of Character Rigging in Maya.
Now that we understand the basic tools used in rigging characters, let's go…ahead and create a basic rig for our character.…Now typically, I like to start with inverse kinematics and set up my IK chains,…but you can really start wherever you feel is appropriate, but let's go ahead…and get going with IK.…Now with a character like this, you have to decide where you want to put IK.…Now typically the obvious place is to put IK on the legs.…I also like to add IK chains to the feet, and as you'll see in the next lesson,…this can help you control foot direction and that sort of thing. And then also…you need to decide whether or not you want to put IK on the arms or not.…
Do you want to have FK, IK;…do you want to be able to switch between them?…Now what we're going to do in this rig is we're actually going to put IK on the…arms and then add in a separate switch to turn it on and off. So let's go ahead…and start with the legs.…So I'm going to just kind of zoom into my legs here, and the first thing we…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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