Learn about defining Maya preferences for a Bifrost workflow.
- [Instructor] If you're using the Exercise Files…that I provided with the course,…then those scenes are already set up…to be compatible with Bifrost at its default settings.…But if you're starting fresh from a new scene…using your own assets, you need to pay special attention…to the scene settings, particularly scale and frame rate.…Let's go into the preferences.…Windows, Settings Preferences,…Preferences.…
In the categories, go to Settings.…And be aware that, by default,…these settings affect the current scene only.…If you want to affect all future scenes,…you set that up from another menu,…which is over here in File, New Scene, Options.…Back to the current scene preferences…for the general application preferences here,…we want to leave the working units at centimeters.…And the reason for this is because…we want to create a 1/100 scale model.…
That is what Bifrost, and in fact all dynamics in Maya,…assume and expect.…All dynamics in Maya assume that a system unit is a meter.…But by leaving this linear working units at centimeters,…
AuthorAaron F. Ross
- Bifröst basics
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with a polygon mesh
- Adding velocity, friction, and drag with motion fields
- Optimizing space and time accuracy
- Caching simulations
- Meshing and exporting liquids
- Render-time meshing in Arnold
- Applying channel data to Arnold shaders
- Generating foam from a liquid
- Rendering and shading foam in Arnold
Skill Level Advanced
1. Simulating a Liquid
2. Fine-Tuning a Liquid Simulation
3. Caching and Meshing
4. Shading a Liquid
5. Simulating Foam
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