Join Aaron F. Ross for an in-depth discussion in this video Setting a project, part of Maya: Workflow Tips.
If you are a premium subscriber to lynda.com, then you can download the exercise files that come with the course, and then you'll need to set my app to that project folder. And this is the same workflow you would observe whenever moving from one project to another. You will always use the Set command. So for example, if you go into school or work, basically the first thing that you will do when you sit down on your computer is check in on what the current Maya project is, and if it's not set the way that it should be, you will go ahead and point it to which ever project folder is necessary.
I'm going to minimize Maya just to show you what I've got on my desktop currently. I've got the exercise files for the course, and I've also got this Tips and Tricks folder that we created in the last movie. Inside the Exercise Files, there are actually two Maya projects. There is a master project and also a temporary project that I use to demonstrate the technique of merging assets. But the bulk of the course material is in this Master Project folder. And if I open that up, under Scenes, you will see that there is a whole lot of stuff in Scenes, and there is also some stuff in Source Images as well.
Okay, so, this is the project that we want to set to for the bulk of the course is this master project. Once I've set Maya to that master project, then it's safe for us to move or delete this other project. But we don't want to do anything to a project while Maya is currently set to that project because that will cause weird things to happen. Like Maya will try to create folders and it will get very messy. So when you are moving things around, the process you need to observe is this: set your project to something new, and then the non-active project can then be moved around or deleted or whatever.
Okay, so I'm going to go ahead and, go back to Maya and we'll set the project. Go to File, Set Project. And then simply navigate. And it's inside Exercise Files. And I want to choose the root level of the project. I don't want to drill down inside it. That's very important. I just want to select the top level of it, and then click Set. And now Maya is pointed to that master project, and that is now the sort of home base of where Maya will go to look to find all the assets. So if I go back into File > Project Window, it will show the current project as Master Project.
And if I go to File > Open Scene, it will take me directly to the Master Project > Scenes folder, as you can see. Okay. Well, I'm not actually going to open any scene. I just wanted to set the project. And the last thing is, Maya is no longer pointed at this Tips and Tricks project, and it's actually empty. I just created in the previous movie in order to demonstrate how to create projects, but in fact now I don't need it anymore, so in fact I can just delete it, so I'll press the Delete key on my keyboard. And once again, I can only do that effectively when Maya is not set to that project.
If I try to delete stuff while Maya is still looking for it, then Maya will actually try to create it and things will get very messy. Okay. So we're ready to proceed now. We've set our project to this master project folder.
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface