Join Veejay Gahir for an in-depth discussion in this video Setting the project defaults, part of Modeling an F1 Wheel in Maya.
In this video we're going to talk a little bit about Maya's project folders. If we go up to File, Open Scene, this is the default installation path for Maya. It's under your username, documents, Maya, projects, default. Whenever you're starting a brand new project, it's best to set up a new project folder for Maya. To do this, we're going to go to File<Project Window. And at the very top, we're going to say New. And in this case, we can call it F1. Let's say Accept to that. Now when we do do a file open, you'll notice that it navigates to F1.
If you're a premium member of Lynda.com, you can download the exercise files folder. I've done that and placed it onto my desktop, and now I need to point Maya to that location. To do this, let's go to File<Set Projects. Let's go to the desktop. Exercise files, chapter one, and let's say set to that. Now when I say File Open, it goes straight to chapter one scenes and there's my Maya file.
So again, it's a good idea to get this done before we start any project, so that Maya can access all the source images and all the Maya files correctly.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
Sketching an F1 Wheel with SketchBook Prowith Veejay Gahir27m 1s Appropriate for all
1. Getting Started
2. Creating the Main Body
3. Creating the Buttons
4. Creating the Handle
5. Additional Components
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