Join Aaron F. Ross for an in-depth discussion in this video Setting an initial state, part of Maya: Creating Fluid Effects (2013).
Currently our water is completely placid on frame one and there are no ripples…at the first frame of the animation.…In fact that's what I'm going to end up doing for my final version of this,…but we also need to look at how we can set it up so that the fluid will actually…be in motion on frame 1 and that's done by setting the initial state.…I'll play this simulation through a little bit with a high turbulence on it, so…we can get lots of nice ripples.…I'll just let that play through for several hundred frames until it kind of…propagates waves through the entire tub.…
So I have let it play through a little bit and I'll stop it before it reaches the en.d …At this stage now I can set the initial state for the pond, meaning…that what I see currently will be the new state at frame 1. I want to select the pond.…Make sure that it is selected, you know, you may not get selection highlighting…unless you're in a wireframe view, so you can switch out to wireframe with the 4 key, …if you're not sure if your pond is selected, go back to shaded view with the 5 key …
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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