Currently our simulation is starting from a flag that's a perfectly flat plane…on frame 1, and we could just choose to render from, let's say, frame 30 onward, and…give that flag a chance to actually start blowing in the breeze, but that's not…really the best option in a lot of cases.…What we want is we want the cloth object to be fully simulated, and in its proper…shape already on frame 1. It's really easy to do that.…
All we need to do is play the simulation through until we get to a point that we…think looks good, and that will be the state of the cloth object on frame 1.…So if I press Stop here now, and I'm on frame 200 and something, I can say this is…the state I want the cloth to be in at the first frame of the simulation.…Simply go up to the nDynamics menu set, and with the cloth object selected, go to…the nSolver menu, and you'll see there's a submenu here that says Initial State.…
And we can do cool things in here.…Right now what we want to do is Set From Current, and that means whatever the…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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