From the course: Maya: nHair
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Setting individual follicle attributes - Maya Tutorial
From the course: Maya: nHair
Setting individual follicle attributes
When we use the Paint Hair Follicles Tool, what we're doing is setting attributes on each follicle using that Paint tool. We can also set those attributes directly on individual follicles. So for example, if I select one follicle on my model here, I can open up the Attribute Editor and do things like control the color or just that one follicle. I'll open up the Attribute Editor, Ctrl+A. And it takes me to the follicle attributes. And if you scroll down in here, you will see per follicle overrides. And there's two types of overrides. Dynamics overrides and render overrides. Scrolling down, you'll see render overrides. Let's look at the render overrides first. You'll see Clump Width and Density Mult. Clump Width is the width of that particular follicle clump. And if I increase that to let's say, value of five, then it's going to spread out five times as much. If I want it to maintain the same number of hairs, then I need to reduce the density. So those work pretty simply. There's…
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Contents
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(Locked)
Creating follicles with the Paint Hair Follicles tool8m 18s
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Selecting follicles in the viewport2m 53s
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Moving follicles in UV space3m 45s
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Trimming and extending follicles4m 4s
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Painting follicle attributes4m 54s
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Painting follicle color4m 4s
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Setting individual follicle attributes4m 5s
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Converting the follicle simulation method8m 56s
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Linking objects to surfaces with follicles5m 42s
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