Learn how to control area light brightness, spread, and samples.
- With the Arnold area light positioned…and orient constrained to the matte painting,…we can now work on its attributes.…Select the are light and open up the Attribute Editor,…I can use they keyboard shortcut ctrl + a.…Open up the Arnold Render View, as well, Arnold Render View.…When the Render View opens,…make sure that you've got the camera shape selected,…and that you're displaying at one to one size.…If you're not, use the O keyboard shortcut.…
From the camera point of view, we see some white bars here,…and that is in fact the matte painting in the background,…and not the area light itself,…and we can verify that by going over to the Display Layers…and turning the matte painting layer visibility off,…and now we've got a totally black screen…in the Arnold Render View.…In the Backlight Shape tab, in the AI area light attributes…we can start adjusting the parameters, such as brightness.…
The first thing I want to do…is disable this switch down here labeled Normalize.…When Normalize is on, the scale of the area light…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Barndoor and Gobo
- Light attenuation with decay
- Image-based lighting with SkyDome
- Exterior daylight with Physical Sky
- Arnold standard material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Rendering refraction4m 56s
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