From the course: Learning V-Ray for Maya
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Setting VROP overrides with Maya layers - Maya Tutorial
From the course: Learning V-Ray for Maya
Setting VROP overrides with Maya layers
In this video, we're going to take a look at VRay object properties, and how to use them effectively with Maya render layers. And setting render layer overrides. We have a simple scene with a beach ball, a toy catapult. A decorative box set on a simple checker table, our goal is to create a render layer were we only see the surface of the table with the reflections of the objects in it, but we don't want to see the objects themselves. So I'm going to select all of the objects in the scene from the top node of the catapult, the ball, the box and the flooring, as well as our lights, and I will create a new layer and we'll call this floor. Only. Now in this layer, I'm going to crate v ray object properties for the ball, the box, and the top node of the catapult. For this I'll need only a single object property, which I can create through create the array. Apply single object property to selection. We'll see, here's our object property. Now before I start making any settings to this…
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