Join Aaron F. Ross for an in-depth discussion in this video Setting IblShape attributes, part of Creating Product Shots in Maya.
…In this product shot, I don't want to see that image in the background.…I just want to have a black backdrop.…To achieve that effect, I want to select the…IBL node and go back to its attributes.…Ctrl + a if it's not already open.…And open up the Render Stats section.…And turn off Primary Visibility.…And that way it will not be visible to the camera.…But we do want to leave everything else on in here.…The next thing we'll do is adjust the rotation of the IbL node.…So this is a major advantage of having this sphere.…
Is that we can rotate it any way we want and that will change the lighting.…And I played around with this already.…And I figured out that I want the sun to be on the right hand side.…Screen right, over here.…And to achieve that, I'm actually going to set the rotate y value to about -160.…So, in fact, I'll just set it directly here.…-160.…We can rotate the sphere to change the lighting.…But currently, if we move this sphere that will not affect the rendering at all.…
Because the default mode for the IBL node is Infinite mode.…
AuthorAaron F. Ross
Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
- Understanding the scene layout, hierarchy, and display layers
- Working with mia_material_x
- Creating and optimizing mental ray area lights
- Generating reflections with self-illuminated white cards
- Providing indirect illumination with Final Gathering
- Image-based lighting with high dynamic range files
- Rendering to a 32-bit file format
- Saving material and lighting components to render passes
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Laying Out the Scene
2. Studio Lighting
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Color Correction
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