From the course: Maya 2018 Essential Training
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Set up reference - Maya Tutorial
From the course: Maya 2018 Essential Training
Set up reference
- [Instructor] Let's dive a little bit deeper into polygonal modeling, but before we do that, I'm going to show you how to set up reference that you can model against so that way you can model things accurately. Now typically when we work with reference, we work with images, so in my source images folder, I have three pictures here. I've got chair front, side, and top, and those will be our reference. Now if we want to, we can also look at these through Maya's own viewer. So if we go into file, view image, we should be able to go over to the source images folder and find chair front, side, and top. So if I open up chair front, you'll see that, well, I have this image. And one of the nice things about this is that it actually gives you the dimensions of the file, so this is 803 by 803, which means it's a square image, and that'll be important when we create our geometry. So let's go ahead and do that. Now, for reference, I typically like to use what's called a NURBS surface. There's…
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Contents
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Set up reference7m 59s
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Model against reference5m 27s
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Work with edge loops3m 6s
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Use the Extrude tool6m 32s
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Mirror and merge components5m 55s
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Use the Bevel tool4m 34s
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Extrude along a path1m 56s
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Use the Polygon Bridge tool1m 56s
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Understanding Quad Draw4m 47s
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