Learn how to use bitmap images as reference for modeling within Maya 2018. In this video, George takes a front and side reference image, then maps those images to planes within Maya. He then shows how to scale and arrange these reference planes so that they can be used as background images for modeling.
- [Instructor] Let's dive a little bit deeper…into polygonal modeling,…but before we do that,…I'm going to show you how to set up reference…that you can model against…so that way you can model things accurately.…Now typically when we work with reference,…we work with images,…so in my source images folder,…I have three pictures here.…I've got chair front, side, and top,…and those will be our reference.…Now if we want to,…we can also look at these through Maya's own viewer.…
So if we go into file, view image,…we should be able to go over to the source images folder…and find chair front, side, and top.…So if I open up chair front,…you'll see that, well, I have this image.…And one of the nice things about this…is that it actually gives you the dimensions of the file,…so this is 803 by 803,…which means it's a square image,…and that'll be important when we create our geometry.…So let's go ahead and do that.…
Now, for reference,…I typically like to use what's called a NURBS surface.…There's two reasons I do this.…One is that using NURBS surfaces…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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