- [Instructor] So, the last thing that we need to do…is to dress our set,…and what that means is to actually take…all of these models and put them in the position…in the overall set, so that we have our completed project.…So, we will start here in 06_03_Start,…and we're going to come over to our outliner…and just start moving the objects around.…Now, we grouped these objects together,…so we'll start with our bookshelf here,…and we can just slide this back,…and we're going to use multiple cameras here,…and we'll just real quickly get this into position.…
Just right against that back wall,…right there will be perfect.…And you can go into wire frame…to help you with this.…Let's grab our chair, and I'm going to hold down X,…which is grid snapping, and snap that…right there to the floor.…And we can just kind of position this.…We're using this image over here…that I have in the exercise files,…as kind of just a base start…that we're going to loosely…create our project to look like.…
So, let's rotate our chair over here.…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.