…Autodesk has provided a cool feature between its various applications in…which we can actually send files back and forth between programs.…For example, you might want to leverage the power of Mudbox in your Maya workflow.…And we can do that very easily.…There are a couple of considerations you need to take into account.…Let's just run through the process very quickly, so…that we can understand what's necessary to correctly send…a scene to Mudbox, and back into Maya without actually even saving the file.…
Okay, I'm going to create just a simple cube.…Create>Polygon Primitives>Cube. And drag that out.…Click and drag to set the height.…I want to go over into its shape node, inputs poly cube one, and then…just set the width, height, depth and all the sub division values to five.…So just drag…my mouse across all those set that to five and I'll…just zero out the position X, Y, and Z value at zero.…Down here under create UV's, I want to…choose normalize collectively and preserve aspect ratio.…
That's going to force all the UV's into the zero to one space.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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