Join Adam Crespi for an in-depth discussion in this video Sending control rigs to MotionBuilder, part of Working with HumanIK Rigs in Maya.
One of the strengths of HumanIK, aside from the readymade rig and easy intuitive…controls is that it has great interoperability with other Autodesk products.…We can send this rig over the MotionBuilder where we might take in motion…capture data and clean it and then map it on to this rig.…We can do an easy transfer back and forth to MotionBuilder in here.…This is Autodesk MotionBuilder, and its software for animating and also for…taking and cleaning and mapping on motion capture data.…If you notice in the top right, the controls look very familiar because it's…the same HumanIK rig.…
We have our same blue button and dropdown, creating an Actor, a skeleton and a Control Rig.…The names may change slightly but the ideas are a straight across transfer.…We define skeletons after we create them.…We make Control Rigs.…I'll create one as an example here.…And what we can see is there's our readymade skeleton looking much like a posing…dummy or person, but still having the same nodes and properties.…Once the skeleton is locked, we can create a Control Rig.…
- Planning the workflow
- Creating the skeleton
- Creating animation clips in the Trax Editor
- Baking animation
- Sending control rigs to MotionBuilder