Join George Maestri for an in-depth discussion in this video Selecting polygonal components, part of Maya 2015 Essential Training.
…When you model in Mia, you usually start off with a…basic primitive, and then reshape or sculpt that into your desired object.…Now, with polygons, we typically start with polygon…primitives, and then we use what are called…the polygon components, such as vertices, edges, and…faces to manipulate the shape of the object.…We're going to go ahead and create polygon primitives, cube.…And then I'm going to go ahead and just drag…out my cube and get something that's reasonably cube shaped.…Now, I need more detail in order to show you this.…So, I'm going to go over to my channel box, keep the cube selected.…And scroll down until we hit polyCube1, and then scroll down a little…bit further and we'll see we have subdivisions of width, height, and depth.…
So, I'm going to go ahead and select those and I'm going to type in the number…four for all of them, so then we have a lot more detail in our model.…So, right now, I have a basic cube shape but if I want to…manipulate the shape I need to go inside that cube and access the components.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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