…In order to manipulate follicles you need to be able to select them first.…But before we do that I just want to…make a couple quick adjustments to the hair system.…I'll select the hair go to the attribute editor.…And in the clump and hair shape I just want to little bit larger clump width.…Spread the hairs out a bit more around each follicle.…And also the clump width scale, I'll set to be uniform. Okay.…Now, selecting follicles.…We can accomplish that in a couple of ways.…Probably the easiest way is to put things onto display layers.…We can review that process really quickly.…If I go to the outliner I can select, for…example, the hair strokes and put them on their own layer.…Call that strokes layer.…And we can also put the follicles on their own layer of course.…Select the follicle group node in the outliner, make a new layer.…And also the output curves, put them on a layer.…And so we can select only the follicles if…we want to, by either hiding these other elements…Or perhaps, referencing them with the scalp, I can…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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