From the course: Maya 2018: Bifröst Fluids
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Selecting Bifrost nodes in the Outliner - Maya Tutorial
From the course: Maya 2018: Bifröst Fluids
Selecting Bifrost nodes in the Outliner
- [Narrator] A by-frost fluid simulation consists of numerous nodes, that you must select, in order to adjust their properties. And the easiest way to select the nodes, is from the Outliner. I also recommend, enabling the display of shapes, in the Outliner. Go into the Outliner menu, and choose display, shapes, and now we see, not only the transform nodes, or the position, rotation scale nodes, we also see the shape nodes, which controls the object's actual renderable surface. And let's go into one of these, such as floor, open it up, and we can see that the top level node just changed to an arrow, and that's a transform node icon. And below that is the shape node. So, we've done that for all of the nodes in the Outliner. Scroll down to the bottom, and we've got the bifrost, transform nodes. Open up bifrost liquid one, and inside that is bifrost liquid container one, which is the shape node. Select that, and now, you've got access to the global solver settings, or the bifrost liquid…
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Contents
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Meeting prerequisites2m 57s
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Understanding Bifrost3m 46s
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Choosing Bifrost options7m 20s
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Setting scene preferences3m 34s
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Laying out the scene3m 34s
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Emitting liquid from a mesh7m 39s
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Selecting Bifrost nodes in the Outliner4m 4s
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Analyzing the simulation in the Node Editor2m 56s
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Pushing liquid with a Motion Field9m 14s
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Colliding with objects9m 25s
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