Learn about the various types of polygonal components in Maya 2018. This video discusses the basic building blocks of any polygonal surface—the vertex, the edge, and the face. George shows how to select vertices, edges, and faces using the mouse. He then shows how to manipulate these to reshape an object.
- [Narrator] When we model,…we need to take our primitive objects…and reshape them into the forms that we want.…Now, typically, in Maya,…we do this by manipulating what are called components.…Now, there are three types of components in Maya.…So, I'm going to go ahead and select this chair,…and if I right-click above it,…you'll see that we get this marking menu.…And the important components that you want to look at…are Vertex, Edge, and Face.…So, let's take a look at those, one at a time.…
So, if I go into Vertex mode,…you'll see that these are the points…that define the object.…And we can select these by just marquee selecting…or individually selecting them.…Now, if I right-click again and go into edge mode,…you'll see that we get now the lines…that are between the vertices,…so this is an edge.…If I right-click again, we get faces.…Now, faces are actually the geometry…defined by the edges, and so usually…they are four-sided or three-sided shapes.…
They can be more, but typically most models…try to limit to three or four.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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