Learn about and understand the various types of polygonal components in Maya 2017. This video discusses the basic building blocks of any polygonal surface – the vertex, the edge, and the face. George shows how to select vertices, edges, and faces using the mouse. He then shows how to manipulate these to reshape an object.
- [Voiceover] When we model in Maya, we're dealing with…what are called components, and these are the sub objects…that make up any piece of geometry.…When we work with polygonal models, these are called…vertices, edges, and faces.…So here I have a fairly complex polygonal model,…but if I select it, we can take a look at the components.…If I right click above the model, you'll see that up here…I have this marking menu, and I can go through…any number of different components.…
So the most important ones are Vertex, Edge, and Face.…I'm going to start with Vertex, and when I do,…all the vertices in the object light up in magenta.…And if I zoom in, you can see that as I hover over them,…they highlight.…So I can left click on any one of these, and I can use my…move, rotate, and skill tools…to actually reshape this object.…Now, if I want, I can use all my other selection tools,…so I could select this, hold down the shift key,…and select a group of vertices.…
And again, move those.…Or, I could marquee or lasso select a bunch of vertices.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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