Join Ryan Kittleson for an in-depth discussion in this video Sculpting muscles and mid-size shapes, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
Here's another far too often overlooked phase of creature modeling, the midrange details.…These are the shapes and structures of your model that are smaller than the big…things like limbs and heads, but are bigger than wrinkles and scales.…Midrange details are things like the muscles that make up a limb.…So a good example of a midrange detail here is kind of the way this muscle…overlaps this limb right here.…It's kind of creating a separate shape from the limb over all.…
It's also these little folds of flesh that kind of hang off the skin here.…Same thing with these bits of skin here on the neck the way they hang off.…Looking at this kangaroo here, some good midrange details are these bits of…tendon and muscle that are surrounding this joint right here.…This is going to come in really handy on a dew hopper, because we can look at…this and see how these different muscles connect to the joint.…Same thing with this frog.…There are little details that are bigger than the tiny little warts.…So for example, this little lump here on the back.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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