Join George Maestri for an in-depth discussion in this video Sculpting muscle shapes, part of Maya 2009 New Features.
Now let's go one step further and we will show you how to sculpt custom muscle…shapes. Now, I have the same file open, Arm_02.mb, and this is a muscle and…this muscle actually has a Muscle Spline Deformer applied. Now remember, there…are two different types of Deformers: there is a Stretch and the Spline…Deformer. And we have a Spline Deformer on this particular muscle and this is…what we need in order to customize the shapes of this.…
So what I am going to do is I am just going to work with the first 16 frames.…We are just going to go ahead and work with this muscle bulge. But in fact,…I am going to turn off that Geometry layer so we can just see the muscle itself.…Now, if we select this muscle, it should be called Muscle Bicep, we can go into…Simple Muscles and just go into something called Custom Muscle Shapes. What…this does is it allows us to sculpt a shape for each of the major points in the…deformation.…
So for example, if I go to frame 16, I can sculpt a custom bulge. Now, I do…that by hitting this Prep for Sculpt button and essentially all that does is…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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