Join Chris Reilly for an in-depth discussion in this video Sculpting geometry, part of Game Character Creation in Maya.
Maya Sculpting tools are convenient for creating smooth organic shapes while…minimizing tedious selection of polygon components.…Two techniques in Maya for sculpting polygonal geometry are Soft Selection and…the Sculpt Geometry tool.…Soft Selection allows a tool to affect not only the polygon components that are…selected, but also adjacent components within a surrounding area.…Let's try and example on this sphere using Soft Select.…So right now I have two vertices selected on this sphere and I'm using my Move…tool, so if I click and drag these out to move those vertices around you can…see how sharp the division is between the vertices I have selected and the…neighboring vertices.…
So I'm just going to hit Ctrl+Z to undo that.…So let's try that move again using Soft Select.…So in my tool settings here for the Move tool I'll check the Soft Select box to…turn on Soft Select and you can see how the display changes.…So if I click again to move those vertices you can see how it's moving much differently.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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