Join Ryan Kittleson for an in-depth discussion in this video Sculpting bony plates, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
Our little Dewhopper here has boney plates and spikes around his head, legs and back.…Hard protective plates like these are visually interesting additions to…many creature designs.…The main challenge when sculpting them is getting them to integrate with the…softer skin surface of the creature.…So let's look at some reference images.…One thing that helps us understand how to sculpt something like this is by…paying attention to surface quality.…The textures, shapes, and curves of these surfaces help us to understand what…kind of material they're made of.…
Surfaces with wrinkles imply that the material is pliable because the wrinkles…form when the surface bends.…Surfaces with sharp edges imply that the material is hard because soft surfaces…don't tend to form edges.…Surface quality is the way in which we can tell what kind of material…something is made of just by its surface shape alone, and it's an…indispensable skill for a sculptor to have.…Being able to sculpt different material types without resorting to color,…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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