Join George Maestri for an in-depth discussion in this video Sculpting a basic landscape, part of Maya 2016 Essential Training.
- Now let's dive a little bit deeper into sculpting and understand how the tools actually work. So I've got this basic box here, and we're gonna use that as the basis of a simple landscape, so let's go ahead and keep that selected and just go into out our Sculpt Tool. Now if I want, I can turn on my Tool Settings by clicking here, and let's go ahead and just start brushing. So you can see here that I'm brushing and creating some geometry here.
If I want to increase the size of my brush, again, the hotkey is B, so left-click and drag to increase or decrease the size of your brush. The letter M and click and drag increases or decreases the value. Now we have some other options here. One is ctrl + drag. So if I hold down the Control key, notice how this turns white, and that allows me to do a negative value. So when I hold down Control, I go from pulling to pushing.
Another one is Shift and notice how it turns kind of a cyan color. When I hold down Shift, that automatically smooths it out, so I can basically get to my smoothing tool very easily just by holding down the shift key. So if I'm pulling it up too much or getting too much of a jagged edge, I can just hold down Shift and smooth it out. Now we have a couple of other tools here. We've got the Smooth Tool, which we just saw, and we can actually just have a dedicated Smooth Tool.
So you can run that over a surface just to smooth it out. We also have a tool here called the Relax Tool. Now it's not quite a Smooth Tool, so let's go ahead and turn Wireframe on Shaded on, so we can see how this works. Now what this does it just relaxes the geometry. So if I took my tool here, and we made a very sharp ridge here, I could go to my Relax Tool just to kind of soften off those edges.
And what that does is it just softens off the edges without changing the curvature. Now the Smooth Tool will go ahead and push that down a lot more. Now I also have other tools such as the Grab Tool, so we can actually grab a single vertex and just move it. So if I want to, I can literally push and pull this like a bit of clay, and if I make my brush bigger or smaller, I can have a bigger or smaller effect.
So this is a very interesting tool. It kind of makes the surface a little bit more like rubber, so you can just push and pull it. And then we also have a Pinch Tool. So I'm gonna go ahead and size my brush down. Now what Pinch does is it actually pulls together vertices, so notice how as I stroke over this one area, these vertices are coming together, so this is a great way to create creases or push and pull geometry. And, again, I can do the opposite here.
I can uncrease something by holding down the Control key, so Control kind of just makes whatever tool you have the opposite. Now I also have one called the Flatten Tool, and if I go big with this, I can actually start to flatten my surfaces. The Foamy Tool, this will lift up a surface a little bit more softly, and, again, you probably want to use this at a low strength setting. So what this will do is lift up the surface.
Then we have a number of others ones. We have a stamp pattern, and then we also have another one which is really important like the Wax Tool, and what this does is it just slowly builds up the surface. So whatever surface you have, it's just gonna start adding height to that surface, and, again, if you hold down Control, it will start to subtract from that surface, so it's a very gentle tool. It's a little bit more gentle than the actual Sculpt Tool. The Scrape Tool will tend to scrape off raised areas on a surface, so it's another way of smoothing out your surface, but it's actually a little bit faster.
And then the Fill Tool will tend to fill in any valleys that you have in the surface, so it basically kind of just fills up the valleys or the notches in your surface. So as you can see, we have a lot of different tools that we can use for sculpting surfaces, and all of these have their place. So go ahead and start playing with these tools and understand how they work, so you can incorporate them into your workflow.
- Getting familiar with the Maya interface
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Extruding a mesh
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Selecting and Manipulating Objects
3. Organizing Maya Scenes
4. Creating Polygonal Models
5. Modeling Polygonal Meshes
6. Refining Polygonal Meshes
7. Sculpting Meshes
Sculpting a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refining NURBS Models
10. Creating Materials
11. Applying Materials and Textures
12. Rendering in Maya
13. Animating in Maya
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