Join Ryan Kittleson for an in-depth discussion in this video Sculpting the basic forms, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now we get to have some real fun with sculpting.…Let's open up the Exercise File.…Go to File > Open and navigate to your Exercise Files > Ch_03 > 03_03.…We are going to start out by taking what is basically a 3D stick figure and…giving it some shape and silhouette.…I am also going to introduce the brushes that I use most often.…The main thing to keep in mind at this stage is to keep it rough and loose,…because you don't want to get locked into fine details, when the basic anatomy…hasn't even been established yet.…
At this early phase, I don't need to see any details, just the big shapes.…Here are some reference images of animals with similar anatomy to the Dewhopper.…One way to help see past the fine details, is by shrinking down the image or…blurring it so that you can focus on only the big shapes.…I like to work with dual monitors, so I can put my reference in one monitor and…work in ZBrush in the other.…So I am just going to move this out of the way.…Now let's get the ZSphere structure turned into polygons, so we can start sculpting.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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