Sculpting the basic forms


show more Sculpting the basic forms provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya show less
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Sculpting the basic forms

Now we get to have some real fun with sculpting. Let's open up the Exercise File. Go to File > Open and navigate to your Exercise Files > Ch_03 > 03_03. We are going to start out by taking what is basically a 3D stick figure and giving it some shape and silhouette. I am also going to introduce the brushes that I use most often. The main thing to keep in mind at this stage is to keep it rough and loose, because you don't want to get locked into fine details, when the basic anatomy hasn't even been established yet.

At this early phase, I don't need to see any details, just the big shapes. Here are some reference images of animals with similar anatomy to the Dewhopper. One way to help see past the fine details, is by shrinking down the image or blurring it so that you can focus on only the big shapes. I like to work with dual monitors, so I can put my reference in one monitor and work in ZBrush in the other. So I am just going to move this out of the way. Now let's ...

Sculpting the basic forms
Video duration: 5m 34s 5h 11m Intermediate

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Sculpting the basic forms provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya

Subject:
3D + Animation
Software:
Maya Photoshop ZBrush
Author:
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