Understand the process of digital sculpting using Maya’s brush interface and sculpting tools to create a basic landscape. In this video, George creates a simple landscape by taking a polygonal object, then using Maya’s sculpting tools to create mountains, valleys, and other terrain features. Understand the workflow you can use in your own projects.
- [Voiceover] Now let's dive a little bit deeper…into sculpting and understand how the tools actually work.…So I've got this basic box here,…and we're gonna use that as the basis…of a simple landscape.…So let's go ahead and keep that selected…and just go into our sculpt tool.…Now if I want I can turn on my tool settings…by clicking here, and let's go ahead…and just start brushing.…So you can see here that I'm brushing…and creating some geometry here.…
If I want to increase the size of my brush again,…the hotkey is b, so left-click and drag…to increase or decrease the size of your brush.…The letter m and click and drag…increases or decreases the value.…Now we have some other options here.…One is control, drag, so if I hold down…the control key, notice how this turns white…and that allows me to do a negative value.…So when I hold down control I go from pulling to pushing.…
Another one is shift, and notice how it turns…kind of a cyan color, when I hold down shift…that automatically smooths it out.…So I can basically get to my smoothing tool…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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