Writing scripts is an important skill for anyone involved in rigging. In this video, we create a simple script that moves transform data to the object's Offset Parent Matrix.
- [George] Hi, I'm George Maestri. … Today we're going to look at how to create scripts … to automate the rigging process in Maya. … Now, if you've done rigging before, … you realize that it can be very repetitive … and so scripts can really help speed things along. … So the script we're going to create … will take an object's translation data … and place it into the offset parent matrix. … Now, if you're not familiar with that, … you might want to watch last week's video … where I covered that in depth. … Now, we're going to create our scripts in the Script Editor. … So I'm going into Windows, … General Editors, Script Editor. … And you'll see this has two windows. … The top window basically is just a list … of everything we do. … And then the bottom window allows you to program a script. … Now, we can do that either in MEL or Python. … Now, I'm going to do this in MEL … because basically, it's Maya's native language … so all of these commands here are just MEL commands. … If you want to, you can program in Python …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.