From the course: Maya: Shader Networks
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Scene and shading nodes in the Node Editor
From the course: Maya: Shader Networks
Scene and shading nodes in the Node Editor
- Unfortunately, hypershade has some issues that for whatever reason have never been resolved. Displaying scene nodes such as shapes and transforms, is inconsistent and very buggy in the hypershade. As of Maya 2020, I recommend using the Node Editor if you need to connect scene nodes to shading nodes. In this case, we'll use the camera distance to determine the brightness of the material. So that as the camera dollies forward toward the subject, the subject fades in. So we want to select the camera to group node first, let's open up the Outliner, Windows Outliner and select camera to group. This is a camera with an aim point. And its group node includes a handy attribute which provides the distance between the camera and aim. We can find the distance between any two XYZ positions with the distance between utility node, but this just saves us the trouble. With that camera two groups selected, let's open up the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Applying multiple map coordinates with UV sets6m 12s
-
(Locked)
Preparing for the 3D Paint tool5m 39s
-
(Locked)
Painting a map with the 3D Paint tool6m 17s
-
(Locked)
Using a 3D Paint file in a shader network4m 46s
-
(Locked)
Combining UVs with texture data5m 46s
-
(Locked)
Camera- and scene-based mapping with sampler info2m 37s
-
(Locked)
Scene and shading nodes in the Node Editor5m 26s
-
(Locked)
Using an expression in a shading network4m 38s
-
(Locked)
Camera mapping with projection5m 54s
-
-
-
-