Join Adam Crespi for an in-depth discussion in this video Scaling a model uniformly, part of Vehicle Rigging in Maya.
Now that I've gotten the car unparented and all unique and in the scene and ready…for scale, I'm ready to make a box and scale it.…Now, you may look at me and go "Wait a sec, what does he mean make a box and…scale it?" Well, here's why. Everything in here is unique now.…The wheels can be extracted, but they are unique objects from their hubs and lugs…and so forth. The exhausts are unique.…What we need to do to scale a car is to parent it to one master object, and then…scale the master. Here's why, I'm going to measure out the…car in this scene, and make sure we're working at the right size.…
There's a good chance when we get a car in, although the car looks correct, and…everything is the right proportion It may not be the right size in real world units…so it's important to verify that. So that when we animate the car at real…speed on a real road, we're moving the correct distance overtime and our wheels…are spinning correctly. To give us the correct motion blur.…This car is 156 inches long. So what I'll do is make sure my units are…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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